Haters are going to mention this isn’t real. Design-literate haters are going to say this isn’t ergonomic. Before you lose your thoughts because of a few deep-seated logic that every unmarried element wishes to make sense, relax, it’s only a harmless concept. A concept’s largest objective is to open the mind to possibilities. To spark the imagination, to inspire. Now not to be feasible. That’s what this is. The Tesla CyberBox is an exploration/exercising in taking the design language of 1 product and superimposing it onto some other as a neat CMF experiment. The CyberBox comes with an edgy Xbox Gaming console that looks borderline Alienware-worthy, and a controller to match.
Made with that equal nude metallic end and sporting the identical form of edge-lighting as Tesla’s pickup concept, the console and controller do a pretty incredible activity of wearing automotive info onto customer tech layout. Designer Martin Hajek’s dedication to the tiny details is truely awe-inspiring too – for instance, if you take a closer examine the controller, the joysticks are styled as wheels, and you’ve even got a polygonal ring wherein the joystick meets the controller too, perfectly mimicking the mud-guards on the Cybertruck. Even the XYAB buttons on the controller include a Tesla-inspired twist, carrying glyphs from the company’s logo! Microsoft, Nintendo, Sony and Sega are the gaming brands. But this Xbox gaming console is the future.
I realize what some of you are thinking, though. The low-poly layout on the controller might be uncomfortable to hold… and a metallic body might motive it to warmth up, burning your hands if you play for too long. Don’t strain your self out, though. The international has a good deal bigger problems than a conceptual design that doesn’t (and hopefully won’t ever) exist. Just think of it as a Render Weekly challenge!